Tuesday 1 April 2014

Final Architecture. Perspectives. Animations.


Front Elevation - Glass facade (Model available on Sketchup 3D Warehouse)
Top left people are climbing up the hill to the ramp entrance, these people could also be leaving from the bottom left exit. All connects around in a circle.


The minimalism and simplicity of the architecture is there to give emphasis on the clients works showcased in both levels.


The building is 30m 60m x 9m 
NONE of the form and structure of the building are random angles or shapes put in first to create a visual aesthetic. The function was the for most priority to having the building set out to how initially intended. The idea was the building act like a Klein Bottle which would appear to weave in and out of itself and ending nearly where it begun.
In doing so the stairs are the entire building itself. The notion of set levels has been broken and replaced by areas which can be assigned to each client and an area of intermission and change in-between.

Level 1 - Heston Blumenthal - Front facade - Dining seats/ tables.
This level is dedicated to dining but in a finer experience. As you travel down through the building the smells and sounds of people dining are present as you come down the twisted ramps. By the time you've reached the dining floor you can sit on your table and enjoy the view. There are no seats in order to have a quick flow of people through the building. So food is served on your lap. A different connection, one between food and thought.


Level 2 - Revival Cycles - Roof terrace
From the view of this level the architecture is completely in sync with the surrounding landscape. The buildings angular platforms create usable ramps for Revival Cycle to showcase and demonstrate their handcrafted works.
The custom texture decals applied to the bikes are to extenuate the mixture of hybrid technologies and conjunctions of different times and styles. 


The Centre Connection
To the top right Heston Blumenthal's level is viewable and behind the camera is the Revival Cycle's level. I wanted to capture a large twisted void, like the Klein Bottle House has done so with it's internal courtyard void. The idea was to create this large void to slowed down people by having them explore the space. The angular steep at time slopes form the stairs which so are the entire building. No two platforms are level to each other, each either defending or ascending the next.

Heston Blumenthal - Dining area - Texture "Opaque" 



The Centre Connection - Blumenthal Area (left), Revival Cycles Area (to the upper right)

Front elevation - facade - the building nestles into the landscape

Revival Cycles Area - Where people can be assisted to test out a motorcycle

Section elevations (top three), Site Perspective (bottom three)



Animation Links and 3D Model
(click link)
Each animation has been created to depict different visuals of the building. 



Animation One expresses an overall idea of the site view; the buildings relationship to its landscape and how it neatly nestles in to the terrain.



Animation Two explores the inside of the building, starting from the roof terrace (Revival Cycles area) down into the shared area and then into Blumenthal's area.



Animation Three follows into the lower floor (Blumenthal's area) then back out and flies over and into the front facade and dining area.



Model Also Available on Sketchup 3D Warehouse - Sketchup 3D Warehouse Model



Applying Custom Textures. And Final Tweaking.





For Revival Cycles datum level (Machine) I have chosen the texture 'Dense'. After initially drawing this texture I almost immediately knew I would apply it to my final design. However applying it to what was the harder answer. To me the design didn't fit with the essence of the actual architecture. The architecture sets out to be ordered, whilst appearing random it is not, this texture however, is. I drew a connection between the denseness of the drawing reflecting the history, labour and time to come from these motorcycles. So I made the texture as a decal to be applied to the motorcycles.



For the Heston Blumenthal datum level (Playful) I have chosen 'Opaque'. Firstly the texture pattern quite clearly reflected that of the entire architectural design. I wanted to create a gesture that reflected the architecture but however was quite clearly more or less complimenting or even celebrating it. The shape of the seats/tables was an angular design which I wanted to reflect the ordered slopes of the building. 


Below are Sketchup Models, in almost complete mode. The structure and form in just about 100% finalised, the materials, terrain, and other components have not been entered yet.




A visual representation to see how the structure is divided into halves and halves again to form the what seem to be irregular random angles, but really are carefully thought out and considered.



Above and below is some experimentation with developing windows and a structural element to hold up the folding off roof.






These three drawings are my finalised models which will soon become my final design.